Along with the free Mask of Pain update for Immortal Unchained we developed a rework of the intro and tutorial area. I was the responsible artist for the ingame environment. This includes vfx, animations, cutscenes and assets. I reused some of the assets/vfx from the old intro level and got an great whitebox level from our responsible level designer Jennika Cederholm. Art direction and concepts were provided by https://www.artstation.com/florianzenz